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Video Games

Diamond Dynasty Handbook

March 8, 2012

What is Diamond Dynasty?

Diamond Dynasty allows you to create a team from scratch by customizing your team’s location, name, colors, uniforms, and logos, all of which can be edited freely at anytime.  Once, created, the team is given a handful of MLB baseball cards and Dynasty baseball cards that, when activated, add the players to your team roster.

The fundamentals of Diamond Dynasty revolve around the difference between MLB and dynasty cards the unique systems that support each type.

A Dynasty player is a long-term investment that requires training similar to that of the ‘Road to the Show‘ player.  Dynasty players come with between 35 and 45 games available.  Each Dynasty player has an “aptitude” rating that will affect how much it costs to train him.  Dynasty players are supplemented with an award/achievement system that unlocks unique uniform patches.

MLB players are short-term investments that slot into your roster ready to play at their current attribute levels.  MLB players always come with 10 games available and cannot be trained.  Completing collections of MLB players will reward you with budget bonuses.  Budget is used to train your players, purchase card packs (Dynasty or MLB), and purchase cards from other users.  Most of your budget is earned by playing either head-to-head online games, or vs. CPU against MLB teams.  Head-to-head games are matched and ranked using an ELO rating system that most competitive online games now use in some form.

Every fifth game played, your team is reevaluated for placement into one of five competitive divisions in Diamond Dynasty, Spring Training, Season Series, Division Series, Championship Series, and World Series.

Training
Training is unique to Dynasty player types.  MLB players cannot be trained.  All training is done from the ‘Training’ screen, found from the Diamond Dynasty Home.

Training Costs
Training a player costs budget.  The budget cost to increase an attribute is listed next to the attribute.  Training costs are determined by a number of inputs; Aptitude, Position, current attribute level, and recent training history.  The higher a players Aptitude, the lower his training costs.  Specific Attribute costs vary depending on the position of the player being trained.  For example, it costs less to train a catcher in blocking than an outfielder, because blocking is a more important attribute for catchers.  The higher an attribute gets, the more expensive it is to increase it.  Lastly, if you train a player excessively in a short period of time, it will cost more to train him due to exhaustion.

Managing Your Team

Most management aspects of Diamond Dynasty take place in the three screens: Manage Roster, Lineups, and Pitching Rotation.

Each teams roster consisted of a mandatory 25-man roster, and an optional 15-man reserve roster, totaling to a maximum of 40 players you can have on your roster at any given time.  Pressing X on a player will bring up the list of management options.  This list is where you Release players or Move them between the Active and Reserve roster.  Releasing a player removes him from your roster permanently and is irreversible.  Sort and Generate Lineups are also among the options in the list.  The Sort option simply reorganizes your roster list by the column currently selected.  Generate Lineups will automatically readjust your Lineups and Pitching Rotation.  If you encounter an invalid roster message, Generate Lineups can often timed be utilized for an easy fix.

You can have up to 100 total cards at any given time.

Activating A Card
To activate a card onto your roster, simply press X on the card and choose the “Activate Card to Roster” option.  If the card activated is an MLB card, it will be added to your collections.  Once activated, a card is removed from your inventory and no longer redeemable.

You can have a maximum of 40 players (25 active, 15 inactive) at anytime.  If you already have 40 players on your roster, you will not be able to activate any cards onto your roster until you release a player or a player expires.  Note:  You can release a player by pressing X on them from the Manage Roster screen and selecting the “Release” option.

Card Recycler
If you don’t intend to activate or sell a card, you can recycle it.  Between 2 and 5 cards can be recycled for a random card of equivalent value and type.  If MLB cards are recycled, they will still count towards your collections.

 Buying and Selling Cards

The Buy/Sell/Manage Cards screen allows you to buy Card Packs, Buy Dynasty or MLB cards, and Sell cards.

Buying Card Packs
Find the “Buy Card Packs” screen from Diamond Dynasty Home.  L1 and R1 tab between Dynasty and MLB packs, and X prompts you to choose your payment method.  You can purchase packs with your teams Budget, or with Credits purchased at the PS store.  Once, purchased, the pack will instantly be opened and display what cards your received.  Any additional management of the cards can be done from “Buy/Sell/Manage Cards”.

Buying Individual MLB Cards
If you are looking for particular MLB players, press X anywhere in the “Buy/Sell/Manage Cards” screen and select “Buy MLB Players”.  Initially, you’ll see a master list of all the MLB players and the lowest prices someone is currently willing to sell them for.  You can filter the list by pressing triangle and choosing the overall range, position, and team of the player you’re looking for.  Press X on a player and you’ll be prompted to either buy them instantly at the current price, or if that price isn’t low enough for you, create a Buy Order.  Creating a Buy order will post a listing for the player you wish to buy and deduct and attach the amount of Budget you are willing to pay.  Players who go to sell that card will see your listing and be able to sell the card directly to you for the amount you’ve offered.

Buying Individual Dynasty Cards
if you are looking for a particular Dynasty player types, press X anywhere in the “Buy/Sell/Manage Cards” screen and select “Buy Dynasty Players”.  Initially, you’ll see a master list of all the Dynasty players that are currently listed for sale.  Press Triangle to filter the list with more specific details of what you’re looking for.  Press X on a player and you’ll be prompted to either buy them instantly at the current price or create a Buy Order.  Creating a Buy Order for a Dynasty Player is a three-step process that will narrow down what exactly you’re looking for.  When finalized, you’re order will be listed and the Budget you are willing to pay will be deducted and attached to the listing.  Anyone looking to sell a card that fits your listing may sell the card to you instantly for the amount you posted.

Selling Cards
If you want to sell a card, you do so by pressing X on the card and choosing the Sell Card option.  Initially, you will see a market Value Comparison that displays similar cards listed for sale on top, and Buy orders this card could instantly fill on the bottom.  To create a Sell Order, press X and choose Accept.  You card will be removed from your inventory and listed for sell.  If your order is filled, you will automatically receive budget in the amount of the sale.

Budget and Credits

Budget
Playing games or completing MLB Collections earns your team Budget.  Budget is used to purchase card packs, individual cards on the market, or train players.

Credits
Credits are purchased through the PlayStation store.  Credits are used to purchase card packs.  To purchase Credits, press Select to access the Hotbar and choose the shopping bag icon.

Play Now – Head to Head
Head to head play is a user versus another user over an internet connection.

In general, Head to Head games reward more Budget than Play vs. CPU games.  unlike Play vs. CPU games, all head to head games are matched and ranked based on team Rating.  When the game is finished, each team’s Rating will be adjusted.  The winning team’s Rating will increase and the losing team’s Rating will decrease.  The amount team Ratings increase and decrease is determined by the Ratings of the two teams entering the game.  Higher rated teams are expected to win so may have more to lose when playing lower rated teams.  the algorithm used is based on the ELO rating system that most competitive online games now used in some form.

Play Now – Play vs. CPU
Play vs. CPU games pit your Diamond Dynasty team against real MLB teams at their home stadiums.  Beating an MLB team will earn your team Budget and permanently unlock the MLB team’s stadium for use in head to head play.

The amount of budget earned for beating an MLB team is determined by the difficulty you choose to play against on the Play vs. CPU team selection screen.  Press L1 and R1 to adjust the difficulty.  Observe that some teams yield a better bounty due to their roster strength.  Losing a game will always yield the same budget reward regardless of what difficulty you choose.

Unlike head to head games, Play vs. CPU games do not affect a team’s rating or individual players’ rating.  Statistics however, are tracked no matter what type of game you are playing.

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After three years of playing MLB The Show RTTS, I’ve finally broken a record in Hall of Fame mode.  I really wasn’t even trying to break the record until the last week of the season.  Watch the video below and hear Matt Vasgersian call the shot.


Screenshots

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I have totally given up on Legend mode.  Hall of Fame mode is much more satisfying.  I switched to Hall of Fame mode in 2015 while was in AA.  I finally broke the Mendoza line with a .207 average!  My stats overall are mediocre at this time in my career but at least I’m improving each year.  Hall of Fame mode definitely seems to be a more challenging than last year’s game but at least I’m seeing success unlike legend mode.

In 2018, I was finally able to reach a level where I’m dominating at the plate.  I got my batting average up to .300 but then I was hit with an injury which landed me on the 60 day disabled list.  I think I hurt myself legging out a single or I may have fielded a ground ball the wrong way.

YEAR TEAM G AB AVG H R 2B 3B HR RBI SB BB K SLG OBP OPS
2018 Nationals 66 197 .259 51 24 6 0 10 32 1 13 37 .442 .313 .755
2017 Nationals 41 130 .246 32 15 4 1 4 21 0 18 27 .385 .331 .716
2015 Nationals 10 12 .000 0 0 0 0 0 1 0 0 3 .000 .077 .077
2014 Nationals 6 15 .067 1 0 0 0 0 0 0 0 5 .067 .067 .133
2013 Cardinals 64 136 .184 25 11 4 0 1 12 0 12 33 .235 .252 .487
TOTALS   187 490 .223 109 50 14 1 15 66 1 43 105 .347 .289 .637

Update on hitting tips

1.  Never swing at first pitch – In the first at bat of a game, it seems like I’m always able to get to a 3-2 count.  Be very patient in your first at bat at the beginning of the game.  In the following at bats, I never swing at the first pitch unless I’m in a hot streak or if I’m facing a tired pitcher.

2. Guess the sides with two strikes in the count – I always guess fastball with two strikes in the count.  As a right handed-batter, I’ll guess for a fastball outside if I’m facing a right-handed pitcher- especially if he has a slider in his arsenal.  If the pitcher doesn’t throw very hard breaking balls I’m more comfortable guessing from the inside of the plate, however.  The idea is not to let the pitcher make you chase balls outside of the zone.

Against a left handed pitcher, I tend to always guess inside even through I’m more comfortable guessing outside pitches.  The CPU would tend to take advantage because I kept getting tied up on pitches inside.  To avoid this, I will guess inside pitches.

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Some RTTS Guidelines

Selecting a position – In MLB 08 playing 3B was a good choice if you preferred batting more than fielding because you would have less fielding opportunities than you would if you played outfield. MLB 09 allows you to limit the amount of fielding so choose a position you prefer to play. For your secondary position, it’s recommended that you choose either IF or OF. This can help increase your chances of getting into a game.

Base Running and Fielding – MLB 09 The Show offers options to turn off the RTTS baserunning and fielding. This will allow your games to play out more quickly which will also allow you to play more games in less time. From my experience, limiting the amount of base running and fielding opportunities is highly recommended. Let’s calculate how many games one would need to play per day in order to have a 20 season career: Let’s say you play 10 games a day. There are 162 games in a season. Divide 162 by 10 and you get 16.2. It takes 16.2 days to finish a season if you average 10 games a day. Divide 365 by 16.2 and you get 22 seasons. So, you may need to average 10 games a day in order to reach a 20 season career. In MLB 08 this did not seem to be attainable unless a you simulated a portion of your games. With the new base running and fielding options in MLB 09 having a 20 season career seems to be a bit more attainable.

Training points - Since there aren’t any deadlines during spring training don’t spend any training points during this period. When the season starts be sure to use your training points on attributes that have not been updated within three weeks. When an attribute is not updated after four weeks it begins to decline. Try to have batting attribute points between left and right balanced.  Right attributes should be a priority, though, because you will likely face more right-handed pitchers than left-handed pitchers during the course of a season. All batting (contact and power) and durability points should take priority over base running and fielding points. Maintaining your bunting attributes should be a low priority but you should still try to update your bunting attributes before the four week deadline. It might be a good idea to let ‘Drag Bunting’ attributes take precedence over ‘Bunting Drills’ because the ‘Drag Bunting’ attribute also has speed as a secondary attribute. Give ‘Base Running Drills’ priority over ‘Sprints’ because ‘Base Running Drills’ include speed and base running attritues which are also the same attributes for ‘Sprints’. So, you’ll be able to update ‘sprints’ at the same time you update ‘Base Running Drills’.

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After having the game for a month I was finally called up (RTTS mode) and got my first major league hit playing on Legend mode. At 22, I certainly don’t belong in the major leagues (career .179 hitter) but thanks to the Rule 5 draft I was drafted by the St. Louis Cardinals. Under the Rule 5 draft it states:

“If the new team does not want to keep the player on its 25-man roster for the season, he must be offered back to the team of which he was a member when chosen in the draft.”

I probably would have preferred to stay in the minor leagues (with the Giants) but I seem to be performing better at the MLB level than I did in AA. In my opinion, AA even seems to be more difficult than AAA. Maybe the reason for this is that I tended to chase too many balls out of the strike zone in AA. Anyways, I already got my first major league hit – a line drive over the second baseman. The ball actually tipped the second baseman’s glove. I was luckily able to stretch a single into a double. Take a look:

Here’s a video of my first major league home run. I hit a ball high off the foul pole at PNC Park:

Update on “10 useful MLB 09 The Show hitting tips”

Playing on Legend mode has been quite a challenge. Earlier last month I posted 10 useful MLB 09 The Show hitting tips. Moving the left stick up in the zone and wiggling the stick hasn’t really helped much. I do need to be more patient at the plate!

Additional MLB 09 The Show hitting tips

1. In the forums, some players have mentioned that they have been turning on the plate coverage indicator (PCI). This indicator (yellow oval) displays a visible area for the batter as a guideline when aiming the left stick. Using the plate coverage indicator seems to help a little bit. I believe I still need to work on my plate disipline in order to take advantage of this option, though.

2. We own a 50″ 1080i Panasonic Plasma television. I originally had my PS3 set for 1080i resolution. But, MLB 09 the show is optimized for 720p video mode according to the message that appears on the game loading screen. I just recently changed to 720p mode on my PS3 and have noticed a small improvement in my hitting. I definitely seem to be making better contact on the ball.

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