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	<title>Baseball Simulator &#187; Video Games</title>
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		<title>Diamond Dynasty Tips: Training</title>
		<link>http://baseballsimulator.com/blog/2012/05/14/diamond-dynasty-tips-training/</link>
		<comments>http://baseballsimulator.com/blog/2012/05/14/diamond-dynasty-tips-training/#comments</comments>
		<pubDate>Mon, 14 May 2012 16:44:43 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Diamond Dynasty]]></category>
		<category><![CDATA[MLB 12 The Show]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=1267</guid>
		<description><![CDATA[Training Hitters The single most important attribute to train seems to be Plate Vision. Also, Plate Vision apparently determines how large or small the PCI (Plate Coverage Indicator) will be. Contact and Power is also important otherwise your player will be hitting the ball weakly. Begin by training against right-handed pitchers first since you&#8217;ll likely [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://baseballsimulator.com/blog/wp-content/uploads/2012/04/training.png"><img class="aligncenter  wp-image-1268" style="border: 1px solid black;" title="training" src="http://baseballsimulator.com/blog/wp-content/uploads/2012/04/training.png" alt="Diamond Dynasty" width="314" height="244" /></a><strong><br />
Training Hitters</strong></p>
<p>The single most important attribute to train seems to be <strong>Plate Vision</strong>. Also, Plate Vision apparently determines how large or small the <strong>PCI</strong> (Plate Coverage Indicator) will be. <strong>Contact</strong> and <strong>Power</strong> is also important otherwise your player will be hitting the ball weakly. Begin by training against right-handed pitchers first since you&#8217;ll likely face more right-handed pitchers than left-handed pitchers. Later, you also want to make sure your attributes against left-handed pitchers are decent.</p>
<p>A good goal would be to improve Plate Vision, Contact, and Power to at least 60 or 70 for all players in the starting lineup. If your budget allows, try pushing plate vision up from 70 to around 80 or 90 for a few batters and you&#8217;ll likely see quite an improvement. For middle infielders you could probably get by with hitting attributes being lower than 60 and instead invest that money on improving their fielding attributes.</p>
<p>You may want to hold off on putting money into the <strong>Clutch</strong> attribute for those in your starting lineup but you may want to improve the clutch attribute for a couple players on the bench for pinch hitting situations. The clutch attribute <strong>ONLY</strong> takes effect during situations when runners are in scoring position (RISP).</p>
<p>The amount of training that you do depends on your budget and preference. You may want to spend some time training some attributes after each game or you can train your players all in one sitting. The cost of training is the same either way and the player&#8217;s aptitude (if it&#8217;s high) will still save you the same amount.</p>
<p>Reserve players will have a $2 million training penalty limit when you initially add them to the roster. Players on the active roster get $500K of training expenses per game.  One recommendation would be when a starting position player is within 10 games of retiring you may want to start finding a replacement card and activate it to the roster as a reserve. Train your reserves as much as possible and then activate them to the roster to avoid over training penalties when your starters are within 1-2 games from retiring.</p>
<p><strong>Training Pitchers</strong></p>
<p>Try to avoid spending money on the &#8220;<strong>Per 9</strong>&#8221; attributes such as <strong>K/9</strong>, <strong>H/9</strong>, <strong>HR/9</strong>, and <strong>BB/9.</strong> these attributes tend to be more important for CPU controlled pitchers. If you throw the ball down the middle of the plate, the hitter is going to be able to whack the ball no matter how good your Per 9 attributes are.  Focus on improving your pitches instead. Start by improving the <strong>break</strong> and <strong>control</strong> attributes and then work on the <strong>velocity</strong>.  Overall, break and control seem to be the most important attributes for pitching. If you can get all of your pitchers up to 80 break and control, on all pitches (especially curve balls and change-ups), they will become downright nasty.</p>
<p>Also see <a href="http://baseballsimulator.com/blog/2012/05/10/diamond-dynasty-hitting-tips/">Diamond Dynasty Hitting Tips</a> and <a href="http://baseballsimulator.com/blog/2012/04/25/diamond-dynasty-tips-roster-management/">Diamond Dynasty Tips: Roster Management</a>.</p>
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		<title>Diamond Dynasty Hitting Tips</title>
		<link>http://baseballsimulator.com/blog/2012/05/10/diamond-dynasty-hitting-tips/</link>
		<comments>http://baseballsimulator.com/blog/2012/05/10/diamond-dynasty-hitting-tips/#comments</comments>
		<pubDate>Thu, 10 May 2012 17:59:30 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Diamond Dynasty]]></category>
		<category><![CDATA[MLB 12 The Show]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=1261</guid>
		<description><![CDATA[PATIENCE at the plate is paramount.  Taking pitches and working the count will do wonders for your success.  If you aren&#8217;t taking more than 10+ pitches per inning you are being way too aggressive.   Working the count and getting favorable hitters counts will allow you to sit on a pitch. Most Diamond Dynasty pitchers have [...]]]></description>
			<content:encoded><![CDATA[<p><strong>PATIENCE</strong> at the plate is paramount.  Taking pitches and working the count will do wonders for your success.  If you aren&#8217;t taking more than 10+ pitches per inning you are being way too aggressive.   Working the count and getting favorable hitters counts will allow you to sit on a pitch.</p>
<p>Most <strong>Diamond Dynasty</strong> pitchers have very low stamina to begin with so working on raising the opponent starting pitcher&#8217;s pitch count will help you later in the game.  You may need to wait till the 4th or 5th inning before the opposing pitcher has reached his limit and then you can start producing runs.  Your opponent will also end up having to go to his mediocre bullpen for relief.</p>
<p>A good strategy would be to always take two strikes with your lead off hitters.  For the run producers look for a pitch in a specific zone.  This will help force your opponent to throw about 30-40 pitches in the first couple innings.</p>
<p><strong>Using the PCI (Pitch Coverage Indicator)</strong><br />
Never try to chase the ball with the PCI.  Wait for your pitch and if it&#8217;s not there either take it or foul it off.  Also, depending on the situation use the swing type (normal, contact, power) to your advantage.</p>
<p>For more hitting tips, take a look at my post from three years ago:  <a href="http://baseballsimulator.com/blog/2009/03/10/10-useful-mlb-09-the-show-hitting-tips/ ">10 useful MLB 09 The Show hitting tips</a>.</p>
<p>For additional Diamond dynasty tips see: <a href="http://baseballsimulator.com/blog/2012/04/25/diamond-dynasty-tips-roster-management/">Diamond Dynasty Tips: Roster Management</a>.<a href="http://baseballsimulator.com/blog/2012/04/25/diamond-dynasty-tips-roster-management/"><br />
</a></p>
<p>&nbsp;</p>
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		<title>Diamond Dynasty Tips: Roster Management</title>
		<link>http://baseballsimulator.com/blog/2012/04/25/diamond-dynasty-tips-roster-management/</link>
		<comments>http://baseballsimulator.com/blog/2012/04/25/diamond-dynasty-tips-roster-management/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 23:19:18 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Diamond Dynasty]]></category>
		<category><![CDATA[MLB 12 The Show]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=1255</guid>
		<description><![CDATA[1. You can check the stamina of your starting rotation by going into a game Vs the CPU and then just back out once you see the stamina.  If you see two or more pitchers with full stamina put one on reserve. This can help save you from having games deducted from your pitchers.  Be [...]]]></description>
			<content:encoded><![CDATA[<p>1. You can check the <strong>stamina</strong> of your starting rotation by going into a game <strong>Vs the CPU</strong> and then just back out once you see the stamina.  If you see two or more pitchers with full stamina put one on reserve. This can help save you from having games deducted from your pitchers.  Be aware that if you put a tired pitcher on reserve he will remain tired once you activate him back on the roster.</p>
<p>2. Try to use only a 3 or 4 man starting rotation. Use your 5th starter as a long reliever. For your bullpen, pick one pitcher to be your workhorse.  Increase his stamina, and you can use him for about 2 innings per game.  To help save money, the rest of your bullpen can be filled up with bronze tiered pitchers.</p>
<p>3. Cards with tools seem to be more important than the tier or aptitude of a card. The cards that contain 3 or more tools should be added to your roster and the cards with less than 3 tools should be recycled or you can also attempt to sell them.</p>
<p>4. It&#8217;s not necessary to carry the maximum of 25 players on your active roster. If a player is on the active roster a game will be deducted from his contract after each game even if they didn&#8217;t participate in a game. Also, there do not seem to be any injuries in Diamond Dynasty so you don&#8217;t really need any backup catchers on your roster.</p>
<p><strong>Here&#8217;s a few money management tips:</strong></p>
<p>1. Get the most out of your money right away. There&#8217;s really no need to save your money unless you plan on saving up to buy a pack or buying a card from the marketplace.</p>
<p>2. Play a few games against the CPU every once in a while.  If you feel that you can maintain a winning record against the CPU on <strong>Legend mode</strong> you can add a lot more  money to your budget.</p>
<p>3. Always check the marketplace for cheap Gold and Platinum cards.  On some days, I can find some cheap upper tier cards for only 3 to 4 million.</p>
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		<title>A way to model Diamond Dynasty players after MLB stars</title>
		<link>http://baseballsimulator.com/blog/2012/04/17/a-way-to-model-diamond-dynasty-players-after-mlb-stars/</link>
		<comments>http://baseballsimulator.com/blog/2012/04/17/a-way-to-model-diamond-dynasty-players-after-mlb-stars/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 16:24:20 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Baseball Cards]]></category>
		<category><![CDATA[Database]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Diamond Dynasty]]></category>
		<category><![CDATA[MLB 12 The Show]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=1243</guid>
		<description><![CDATA[In MLB The Show Diamond Dynasty you can customize your Diamond Dynasty players&#8217; appearance, full name, and even their uniform number.  Player customization is definitely a good feature especially considering the generic random names MLB the Show has come up with for these Dynasty players.  With names like &#8220;Ron Makepeace&#8221;, it&#8217;s a little difficult to [...]]]></description>
			<content:encoded><![CDATA[<p>In <strong>MLB The Show</strong> <strong>Diamond Dynasty</strong> you can customize your Diamond Dynasty players&#8217; appearance, full name, and even their uniform number.  Player customization is definitely a good feature especially considering the generic random names MLB the Show has come up with for these Dynasty players.  With names like &#8220;Ron Makepeace&#8221;, it&#8217;s a little difficult to be able to form an identity with your team.  It&#8217;s hard to keep track of who&#8217;s who on your team unless you&#8217;ve played with them for a few games.  Before you know it, a Diamond Dynasty player&#8217;s 30-40 game contract will have expired by the time you became fully familiarized with the names.</p>
<p>To help form an identity with my team, I&#8217;ve devised an <a href="http://baseballsimulator.com/diamond-dynasty/">MLB player database</a> that can be used as a reference when customizing new Diamond Dynasty players before they are activated.  The database grades each MLB player from A through F.  Although, it&#8217;s not a perfect rating system it&#8217;s still a pretty useful resource for customizing a Diamond Dynasty player based on his aptitude.  The grading that was used is based on ESPN&#8217;s player ratings.  Right now, home runs and run production seem to play a big factor in how good a batter&#8217;s rating is.  The rating system should probably be refined to be a little more accurate but for now the current system is in workable shape.   Again, the current rating system not perfect but it can still help give you pretty good idea on naming your Diamond Dynasty players after MLB players.</p>
<p>I&#8217;ve also included baseball card images on the player pages so one can get a better idea on how to customize their Diamond Dynasty player&#8217;s appearance to look like the MLB player version.</p>
<p>To use, go to the Buy/Sell/Manage Cards screen on <strong>PS3</strong>.  Before activating a card to your roster, search for an MLB player that fits the same criterea as your Diamond Dynasty player.  Let&#8217;s take Chris Chavez, for instance, he&#8217;s a third baseman with a B- aptitude so we will need to search for B rated MLB third basemen.  Chris Chavez also bats left-handed so we can filter the search to include left-handed hitters only.  I&#8217;ll also filter the search to include players who played for the New York Yankees.  It looks like Chris Chavez might be best fitted to perform like a <a href="http://baseballsimulator.com/diamond-dynasty/batting/nettlgr01">Graig Nettles</a> type.</p>
<p><a href="http://baseballsimulator.com/blog/wp-content/uploads/2012/04/chris-chavez.png"><img class="aligncenter" title="chris-chavez" src="http://baseballsimulator.com/blog/wp-content/uploads/2012/04/chris-chavez.png" alt="Diamond Dynasty" width="184" height="254" /></a></p>
<p>I think this database look up makes Diamond Dynasty a bit more fun when you are able to recognize the names of your players.  So far, as a Giants fan, I&#8217;ve named a platinum card after <a href="http://baseballsimulator.com/diamond-dynasty/pitching/maricju01">Juan Marichal</a>.  I&#8217;ve also had a gold lefty starter named after <a href="http://baseballsimulator.com/diamond-dynasty/pitching/carltst01">Steve Carlton</a>.  <a href="http://baseballsimulator.com/diamond-dynasty/batting/alouje01">Jesus Alou</a>, who is my current left fielder, is actually turning into quite a star in Diamond Dynasty.</p>
<p>Hope you Enjoy!  <a href="http://baseballsimulator.com/diamond-dynasty">MLB Player Baseball Database for Diamond Dynasty</a>.</p>
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		<title>See all stats in Diamond Dynasty</title>
		<link>http://baseballsimulator.com/blog/2012/03/20/see-all-stats-in-diamond-dynasty/</link>
		<comments>http://baseballsimulator.com/blog/2012/03/20/see-all-stats-in-diamond-dynasty/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 21:55:54 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Diamond Dynasty]]></category>
		<category><![CDATA[MLB 12 The Show]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=1230</guid>
		<description><![CDATA[MLB 12 The Show has come out with a new feature called Diamond Dynasty which consists of teams that are made up of real MLB players and randomized &#8220;Dynasty players&#8221;.  You can create a team from scratch by customizing the team&#8217;s location, name, colors, uniforms, and logos.  Understanding how to manage a team, player progression [...]]]></description>
			<content:encoded><![CDATA[<p><strong>MLB 12 The Show</strong> has come out with a new feature called <strong>Diamond Dynasty</strong> which consists of teams that are made up of real MLB players and randomized &#8220;Dynasty players&#8221;.  You can create a team from scratch by customizing the team&#8217;s location, name, colors, uniforms, and logos.  Understanding how to manage a team, player progression through training, and online head to head competition are some of the major aspects that make up Diamond dynasty.</p>
<p>The team leader board page for Diamond Dynasty is located on <a href="https://theshownation.com/diamond_dynasty">The Show Nation</a> website.  I have written a <a href="https://addons.mozilla.org/en-US/firefox/addon/greasemonkey/">Greasmonkey</a> script for Firefox which helps enhance the overall view ability of the team stats on one screen.  Instead of having to click through all of the pages all you do is click on a team and it will bring up all of the stats that are available in one window.  Click on the window again and it will disappear.</p>
<p style="text-align: center;"><a href="http://baseballsimulator.com/images/divTable.png"><img class="size-full wp-image-1234 aligncenter" style="border: 1px solid black;" title="Div Table" src="http://baseballsimulator.com/blog/wp-content/uploads/2012/03/divTableSmall.png" alt="Diamond Dynasty" width="239" height="179" /></a></p>
<p>Below are some of the features that were added to the script:</p>
<p style="text-align: left;"><strong>Progression Percentage Values</strong><br />
For season stats, the leader board also provides meter graphs which show the amount of progression in the following categories:  Contact, Power, Speed, Defense, Pitching, and a team&#8217;s overall amount.  I&#8217;ve added actual percentage values to these so one can get a better idea in details how much they have progressed:</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 1px solid black;" title="Meters" src="http://baseballsimulator.com/images/meters.png" alt="Diamond Dynasty" width="150" height="32" /></p>
<p><strong>Direct link to your Username</strong><br />
While using the leader boards, I found that I would look up my own team&#8217;s stats quite often so I added a link to my team so it will always appear on all pages.  In order for this feature to work, you will need to login to your PSN Account at the upper right hand corner of the page at least once so the script can store your gamer tag.</p>
<p><strong>Correct WHIP value</strong><br />
I also fixed the WHIP calculations.  The original value seemed too high.  Now, the WHIP adds up the total number of hits and walks that a team has allowed and divides that amount by number of innings pitched.</p>
<p>Download <a href="http://userscripts.org/scripts/show/128783">Diamond Dynasty One Page Stats</a></p>
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		<title>Diamond Dynasty Handbook</title>
		<link>http://baseballsimulator.com/blog/2012/03/08/diamond-dynasty-handbook/</link>
		<comments>http://baseballsimulator.com/blog/2012/03/08/diamond-dynasty-handbook/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 23:34:10 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Diamond Dynasty]]></category>
		<category><![CDATA[MLB 12 The Show]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=1197</guid>
		<description><![CDATA[What is Diamond Dynasty? Diamond Dynasty allows you to create a team from scratch by customizing your team&#8217;s location, name, colors, uniforms, and logos, all of which can be edited freely at anytime.  Once, created, the team is given a handful of MLB baseball cards and Dynasty baseball cards that, when activated, add the players [...]]]></description>
			<content:encoded><![CDATA[<p><strong>What is Diamond Dynasty?</strong></p>
<p>Diamond Dynasty allows you to create a team from scratch by customizing your team&#8217;s location, name, colors, uniforms, and logos, all of which can be edited freely at anytime.  Once, created, the team is given a handful of MLB baseball cards and Dynasty baseball cards that, when activated, add the players to your team roster.</p>
<p>The fundamentals of Diamond Dynasty revolve around the difference between MLB and dynasty cards the unique systems that support each type.</p>
<p>A Dynasty player is a long-term investment that requires training similar to that of the &#8216;<strong>Road to the Show</strong>&#8216; player.  Dynasty players come with between <strong>35 and 45 games available</strong>.  Each Dynasty player has an &#8220;aptitude&#8221; rating that will affect how much it costs to train him.  Dynasty players are supplemented with an award/achievement system that unlocks unique uniform patches.</p>
<p>MLB players are short-term investments that slot into your roster ready to play at their current attribute levels.  MLB players always come with <strong>10 games available</strong> and cannot be trained.  <strong>Completing collections</strong> of MLB players will reward you with budget bonuses.  Budget is used to train your players, purchase card packs (Dynasty or MLB), and purchase cards from other users.  Most of your budget is earned by playing either <strong>head-to-head online</strong> games, or vs. CPU against MLB teams.  Head-to-head games are matched and ranked using an ELO rating system that most competitive online games now use in some form.</p>
<p>Every fifth game played, your team is reevaluated for placement into one of five competitive divisions in Diamond Dynasty, <strong>Spring Training</strong>, <strong>Season Series</strong>, <strong>Division Series</strong>, <strong>Championship Series</strong>, and <strong>World Series</strong>.</p>
<p><strong>Training</strong><br />
Training is unique to Dynasty player types.  MLB players cannot be trained.  All training is done from the &#8216;Training&#8217; screen, found from the Diamond Dynasty Home.</p>
<p><span style="color: #3366ff;">Training Costs</span><br />
Training a player costs budget.  The budget cost to increase an attribute is listed next to the attribute.  Training costs are determined by a number of inputs; Aptitude, Position, current attribute level, and recent training history.  The higher a players Aptitude, the lower his training costs.  Specific Attribute costs vary depending on the position of the player being trained.  For example, it costs less to train a catcher in blocking than an outfielder, because blocking is a more important attribute for catchers.  The higher an attribute gets, the more expensive it is to increase it.  Lastly, if you train a player excessively in a short period of time, it will cost more to train him due to exhaustion.</p>
<p><strong>Managing Your Team</strong></p>
<p>Most management aspects of Diamond Dynasty take place in the three screens: Manage Roster, Lineups, and Pitching Rotation.</p>
<p>Each teams roster consisted of a mandatory <strong>25-man roster</strong>, and an optional <strong>15-man reserve roster</strong>, totaling to a maximum of 40 players you can have on your roster at any given time.  Pressing X on a player will bring up the list of management options.  This list is where you Release players or Move them between the Active and Reserve roster.  Releasing a player removes him from your roster permanently and is irreversible.  Sort and Generate Lineups are also among the options in the list.  The Sort option simply reorganizes your roster list by the column currently selected.  Generate Lineups will automatically readjust your Lineups and Pitching Rotation.  If you encounter an invalid roster message, Generate Lineups can often timed be utilized for an easy fix.</p>
<p>You can have up to <strong>100 total cards</strong> at any given time.</p>
<p><span style="color: #3366ff;">Activating A Card</span><br />
To activate a card onto your roster, simply press X on the card and choose the &#8220;Activate Card to Roster&#8221; option.  If the card activated is an MLB card, it will be added to your collections.  Once activated, a card is removed from your inventory and no longer redeemable.</p>
<p>You can have a maximum of 40 players (25 active, 15 inactive) at anytime.  If you already have 40 players on your roster, you will not be able to activate any cards onto your roster until you release a player or a player expires.  Note:  You can release a player by pressing X on them from the Manage Roster screen and selecting the &#8220;Release&#8221; option.</p>
<p><span style="color: #3366ff;">Card Recycler</span><br />
If you don&#8217;t intend to activate or sell a card, you can recycle it.  Between 2 and 5 cards can be recycled for a random card of equivalent value and type.  If MLB cards are recycled, they will still count towards your collections.</p>
<p><strong> Buying and Selling Cards</strong></p>
<p>The Buy/Sell/Manage Cards screen allows you to buy Card Packs, Buy Dynasty or MLB cards, and Sell cards.</p>
<p><span style="color: #3366ff;">Buying Card Packs</span><br />
Find the &#8220;Buy Card Packs&#8221; screen from Diamond Dynasty Home.  L1 and R1 tab between Dynasty and MLB packs, and X prompts you to choose your payment method.  You can purchase packs with your teams Budget, or with Credits purchased at the PS store.  Once, purchased, the pack will instantly be opened and display what cards your received.  Any additional management of the cards can be done from &#8220;Buy/Sell/Manage Cards&#8221;.</p>
<p><span style="color: #3366ff;">Buying Individual MLB Cards</span><br />
If you are looking for particular MLB players, press X anywhere in the &#8220;Buy/Sell/Manage Cards&#8221; screen and select &#8220;Buy MLB Players&#8221;.  Initially, you&#8217;ll see a master list of all the MLB players and the lowest prices someone is currently willing to sell them for.  You can filter the list by pressing triangle and choosing the overall range, position, and team of the player you&#8217;re looking for.  Press X on a player and you&#8217;ll be prompted to either buy them instantly at the current price, or if that price isn&#8217;t low enough for you, create a Buy Order.  Creating a Buy order will post a listing for the player you wish to buy and deduct and attach the amount of Budget you are willing to pay.  Players who go to sell that card will see your listing and be able to sell the card directly to you for the amount you&#8217;ve offered.</p>
<p><span style="color: #3366ff;">Buying Individual Dynasty Cards</span><br />
if you are looking for a particular Dynasty player types, press X anywhere in the &#8220;Buy/Sell/Manage Cards&#8221; screen and select &#8220;Buy Dynasty Players&#8221;.  Initially, you&#8217;ll see a master list of all the Dynasty players that are currently listed for sale.  Press Triangle to filter the list with more specific details of what you&#8217;re looking for.  Press X on a player and you&#8217;ll be prompted to either buy them instantly at the current price or create a Buy Order.  Creating a Buy Order for a Dynasty Player is a three-step process that will narrow down what exactly you&#8217;re looking for.  When finalized, you&#8217;re order will be listed and the Budget you are willing to pay will be deducted and attached to the listing.  Anyone looking to sell a card that fits your listing may sell the card to you instantly for the amount you posted.</p>
<p><span style="color: #3366ff;">Selling Cards</span><br />
If you want to sell a card, you do so by pressing X on the card and choosing the Sell Card option.  Initially, you will see a market Value Comparison that displays similar cards listed for sale on top, and Buy orders this card could instantly fill on the bottom.  To create a Sell Order, press X and choose Accept.  You card will be removed from your inventory and listed for sell.  If your order is filled, you will automatically receive budget in the amount of the sale.</p>
<p><strong>Budget and Credits</strong></p>
<p><span style="color: #3366ff;">Budget</span><br />
Playing games or completing <strong>MLB Collections</strong> earns your team Budget.  Budget is used to purchase card packs, individual cards on the market, or train players.</p>
<p><span style="color: #3366ff;">Credits</span><br />
Credits are purchased through the PlayStation store.  Credits are used to purchase card packs.  To purchase Credits, press Select to access the Hotbar and choose the shopping bag icon.</p>
<p><strong>Play Now &#8211; Head to Head</strong><br />
Head to head play is a user versus another user over an internet connection.</p>
<p>In general, Head to Head games reward more Budget than Play vs. CPU games.  unlike Play vs. CPU games, all head to head games are matched and ranked based on team Rating.  When the game is finished, each team&#8217;s Rating will be adjusted.  The winning team&#8217;s Rating will increase and the losing team&#8217;s Rating will decrease.  The amount team Ratings increase and decrease is determined by the Ratings of the two teams entering the game.  Higher rated teams are expected to win so may have more to lose when playing lower rated teams.  the algorithm used is based on the <strong>ELO rating system</strong> that most competitive online games now used in some form.</p>
<p><strong>Play Now &#8211; Play vs. CPU</strong><br />
Play vs. CPU games pit your Diamond Dynasty team against real MLB teams at their home stadiums.  Beating an MLB team will earn your team Budget and permanently unlock the MLB team&#8217;s stadium for use in head to head play.</p>
<p>The amount of budget earned for beating an MLB team is determined by the difficulty you choose to play against on the Play vs. CPU team selection screen.  Press L1 and R1 to adjust the difficulty.  Observe that some teams yield a better bounty due to their roster strength.  Losing a game will always yield the same budget reward regardless of what difficulty you choose.</p>
<p>Unlike head to head games, Play vs. CPU games do not affect a team&#8217;s rating or individual players&#8217; rating.  Statistics however, are tracked no matter what type of game you are playing.<br />
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]]></content:encoded>
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		<item>
		<title>MLB The Show Single Season Home Run Record</title>
		<link>http://baseballsimulator.com/blog/2011/01/30/single-season-home-run-record/</link>
		<comments>http://baseballsimulator.com/blog/2011/01/30/single-season-home-run-record/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 21:05:36 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[baseball simulation]]></category>
		<category><![CDATA[MLB The Show]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[RTTS]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=1043</guid>
		<description><![CDATA[After three years of playing MLB The Show RTTS, I&#8217;ve finally broken a record in Hall of Fame mode.  I really wasn&#8217;t even trying to break the record until the last week of the season.  Watch the video below and hear Matt Vasgersian call the shot. Watch on YouTube Screenshots]]></description>
			<content:encoded><![CDATA[<p>After three years of playing MLB The Show RTTS, I&#8217;ve finally broken a record in Hall of Fame mode.  I really wasn&#8217;t even trying to break the record until the last week of the season.  Watch the video below and hear Matt Vasgersian call the shot.</p>
<p><div class="lyte" id="H_98s3Qckls" style="width:480px;height:385px;"><noscript><a href="http://youtu.be/H_98s3Qckls"><img src="http://img.youtube.com/vi/H_98s3Qckls/0.jpg"><br />Watch on YouTube</a></noscript><script type="text/javascript"><!-- 
 var bU='http://baseballsimulator.com/blog/wp-content/plugins/wp-youtube-lyte/lyte/';var d=document;if(d.addEventListener){d.addEventListener('DOMContentLoaded', insert, false)}else{window.onload=insert} function insert(){if(!d.getElementById('lytescr')){lytescr=d.createElement('script');lytescr.async=true;lytescr.id='lytescr';lytescr.src='http://baseballsimulator.com/blog/wp-content/plugins/wp-youtube-lyte/lyte/lyte-min.js';h=d.getElementsByTagName('script')[0];h.parentNode.insertBefore(lytescr, h)}}; 
 --></script></div><br />
<strong>Screenshots</strong><br />

<a href='http://baseballsimulator.com/blog/2011/01/30/single-season-home-run-record/broke-single-season-home-run-record/' title='Training Points Earned'><img width="150" height="150" src="http://baseballsimulator.com/blog/wp-content/uploads/2011/01/broke-single-season-home-run-record-150x150.png" class="attachment-thumbnail" alt="MLB The Show" title="Training Points Earned" /></a>
<a href='http://baseballsimulator.com/blog/2011/01/30/single-season-home-run-record/season-stats/' title='Season Stats'><img width="150" height="150" src="http://baseballsimulator.com/blog/wp-content/uploads/2011/01/season-stats-150x150.png" class="attachment-thumbnail" alt="MLB The Show" title="Season Stats" /></a>
<a href='http://baseballsimulator.com/blog/2011/01/30/single-season-home-run-record/game-summary/' title='Game Summary'><img width="150" height="150" src="http://baseballsimulator.com/blog/wp-content/uploads/2011/01/game-summary-150x150.png" class="attachment-thumbnail" alt="MLB The Show" title="Game Summary" /></a>
<a href='http://baseballsimulator.com/blog/2011/01/30/single-season-home-run-record/single-season-batting-records/' title='Single Season Batting Records'><img width="150" height="150" src="http://baseballsimulator.com/blog/wp-content/uploads/2011/01/single-season-batting-records-150x150.png" class="attachment-thumbnail" alt="MLB The Show" title="Single Season Batting Records" /></a>
<a href='http://baseballsimulator.com/blog/2011/01/30/single-season-home-run-record/manager-email/' title='Manager Email'><img width="150" height="150" src="http://baseballsimulator.com/blog/wp-content/uploads/2011/01/manager-email-150x150.png" class="attachment-thumbnail" alt="MLB The Show" title="Manager Email" /></a>
<a href='http://baseballsimulator.com/blog/2011/01/30/single-season-home-run-record/home-run/' title='Home Run'><img width="150" height="150" src="http://baseballsimulator.com/blog/wp-content/uploads/2011/01/home-run-150x150.png" class="attachment-thumbnail" alt="MLB The Show" title="Home Run" /></a>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>MLB 09 The Show RTTS Update</title>
		<link>http://baseballsimulator.com/blog/2009/05/21/rtts-update/</link>
		<comments>http://baseballsimulator.com/blog/2009/05/21/rtts-update/#comments</comments>
		<pubDate>Thu, 21 May 2009 23:17:19 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[guess pitch]]></category>
		<category><![CDATA[hall of fame mode]]></category>
		<category><![CDATA[hitting tips]]></category>
		<category><![CDATA[legend mode]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=501</guid>
		<description><![CDATA[I have totally given up on Legend mode.  Hall of Fame mode is much more satisfying.  I switched to Hall of Fame mode in 2015 while was in AA.  I finally broke the Mendoza line with a .207 average!  My stats overall are mediocre at this time in my career but at least I&#8217;m improving [...]]]></description>
			<content:encoded><![CDATA[<p>I have totally given up on Legend mode.  Hall of Fame mode is much more satisfying.  I switched to Hall of Fame mode in 2015 while was in AA.  I finally broke the Mendoza line with a .207 average!  My stats overall are mediocre at this time in my career but at least I&#8217;m improving each year.  Hall of Fame mode definitely seems to be a more challenging than last year&#8217;s game but at least I&#8217;m seeing success unlike legend mode.</p>
<p>In 2018, I was finally able to reach a level where I&#8217;m dominating at the plate.  I got my batting average up to .300 but then I was hit with an injury which landed me on the 60 day disabled list.  I think I hurt myself legging out a single or I may have fielded a ground ball the wrong way.</p>
<p></p>
<table class="wptable rowstyle-alt" id="wptable-4"  cellspacing="1">
	<thead>
	<tr>
		<th class="sortable" style="width:30px" align="center">YEAR</th>
		<th class="sortable" style="width:30px" align="center">TEAM</th>
		<th class="sortable" style="width:30px" align="center">G</th>
		<th class="sortable" style="width:30px" align="center">AB</th>
		<th class="sortable" style="width:30px" align="center">AVG</th>
		<th class="sortable" style="width:30px" align="center">H</th>
		<th class="sortable" style="width:30px" align="center">R</th>
		<th class="sortable" style="width:30px" align="center">2B</th>
		<th class="sortable" style="width:30px" align="center">3B</th>
		<th class="sortable" style="width:30px" align="center">HR</th>
		<th class="sortable" style="width:30px" align="center">RBI</th>
		<th class="sortable" style="width:30px" align="center">SB</th>
		<th class="sortable" style="width:30px" align="center">BB</th>
		<th class="sortable" style="width:30px" align="center">K</th>
		<th class="sortable" style="width:30px" align="center">SLG</th>
		<th class="sortable" style="width:30px" align="center">OBP</th>
		<th class="sortable" style="width:30px" align="center">OPS</th>
	</tr>
	</thead>
	<tr>
		<td style="width:30px" align="center">2018</td>
		<td style="width:30px" align="center">Nationals</td>
		<td style="width:30px" align="center">66</td>
		<td style="width:30px" align="center">197</td>
		<td style="width:30px" align="center">.259</td>
		<td style="width:30px" align="center">51</td>
		<td style="width:30px" align="center">24</td>
		<td style="width:30px" align="center">6</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">10</td>
		<td style="width:30px" align="center">32</td>
		<td style="width:30px" align="center">1</td>
		<td style="width:30px" align="center">13</td>
		<td style="width:30px" align="center">37</td>
		<td style="width:30px" align="center">.442</td>
		<td style="width:30px" align="center">.313</td>
		<td style="width:30px" align="center">.755</td>
	</tr>
	<tr class="alt">
		<td style="width:30px" align="center">2017</td>
		<td style="width:30px" align="center">Nationals</td>
		<td style="width:30px" align="center">41</td>
		<td style="width:30px" align="center">130</td>
		<td style="width:30px" align="center">.246</td>
		<td style="width:30px" align="center">32</td>
		<td style="width:30px" align="center">15</td>
		<td style="width:30px" align="center">4</td>
		<td style="width:30px" align="center">1</td>
		<td style="width:30px" align="center">4</td>
		<td style="width:30px" align="center">21</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">18</td>
		<td style="width:30px" align="center">27</td>
		<td style="width:30px" align="center">.385</td>
		<td style="width:30px" align="center">.331</td>
		<td style="width:30px" align="center">.716</td>
	</tr>
	<tr>
		<td style="width:30px" align="center">2015</td>
		<td style="width:30px" align="center">Nationals</td>
		<td style="width:30px" align="center">10</td>
		<td style="width:30px" align="center">12</td>
		<td style="width:30px" align="center">.000</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">1</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">3</td>
		<td style="width:30px" align="center">.000</td>
		<td style="width:30px" align="center">.077</td>
		<td style="width:30px" align="center">.077</td>
	</tr>
	<tr class="alt">
		<td style="width:30px" align="center">2014</td>
		<td style="width:30px" align="center">Nationals</td>
		<td style="width:30px" align="center">6</td>
		<td style="width:30px" align="center">15</td>
		<td style="width:30px" align="center">.067</td>
		<td style="width:30px" align="center">1</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">5</td>
		<td style="width:30px" align="center">.067</td>
		<td style="width:30px" align="center">.067</td>
		<td style="width:30px" align="center">.133</td>
	</tr>
	<tr>
		<td style="width:30px" align="center">2013</td>
		<td style="width:30px" align="center">Cardinals</td>
		<td style="width:30px" align="center">64</td>
		<td style="width:30px" align="center">136</td>
		<td style="width:30px" align="center">.184</td>
		<td style="width:30px" align="center">25</td>
		<td style="width:30px" align="center">11</td>
		<td style="width:30px" align="center">4</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">1</td>
		<td style="width:30px" align="center">12</td>
		<td style="width:30px" align="center">0</td>
		<td style="width:30px" align="center">12</td>
		<td style="width:30px" align="center">33</td>
		<td style="width:30px" align="center">.235</td>
		<td style="width:30px" align="center">.252</td>
		<td style="width:30px" align="center">.487</td>
	</tr>
	<tr class="alt">
		<td style="width:30px" align="center">TOTALS</td>
		<td style="width:30px" >&nbsp;</td>
		<td style="width:30px" align="center">187</td>
		<td style="width:30px" align="center">490</td>
		<td style="width:30px" align="center">.223</td>
		<td style="width:30px" align="center">109</td>
		<td style="width:30px" align="center">50</td>
		<td style="width:30px" align="center">14</td>
		<td style="width:30px" align="center">1</td>
		<td style="width:30px" align="center">15</td>
		<td style="width:30px" align="center">66</td>
		<td style="width:30px" align="center">1</td>
		<td style="width:30px" align="center">43</td>
		<td style="width:30px" align="center">105</td>
		<td style="width:30px" align="center">.347</td>
		<td style="width:30px" align="center">.289</td>
		<td style="width:30px" align="center">.637</td>
	</tr>
</table><p>
</p>
<p><strong>Update on hitting tips</strong></p>
<p><span style="color: #993300;"><strong>1.  Never swing at first pitch</strong></span> &#8211; In the first at bat of a game, it seems like I&#8217;m always able to get to a 3-2 count.  Be very patient in your first at bat at the beginning of the game.  In the following at bats, I never swing at the first pitch unless I&#8217;m in a hot streak or if I&#8217;m facing a tired pitcher.</p>
<p><strong><span style="color: #993300;">2. Guess the sides with two strikes in the count</span></strong> &#8211; I always guess fastball with two strikes in the count.  As a right handed-batter, I&#8217;ll guess for a fastball outside if I&#8217;m facing a right-handed pitcher- especially if he has a slider in his arsenal.  If the pitcher doesn&#8217;t throw very hard breaking balls I&#8217;m more comfortable guessing from the inside of the plate, however.  The idea is not to let the pitcher make you chase balls outside of the zone.</p>
<p>Against a left handed pitcher, I tend to always guess inside even through I&#8217;m more comfortable guessing outside pitches.  The CPU would tend to take advantage because I kept getting tied up on pitches inside.  To avoid this, I will guess inside pitches.</p>
]]></content:encoded>
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		<item>
		<title>MLB 09 The Show Walkthrough</title>
		<link>http://baseballsimulator.com/blog/2009/04/21/mlb-09-the-show-walkthrough/</link>
		<comments>http://baseballsimulator.com/blog/2009/04/21/mlb-09-the-show-walkthrough/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 13:50:41 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[attributes]]></category>
		<category><![CDATA[fielding]]></category>
		<category><![CDATA[MLB 08]]></category>
		<category><![CDATA[MLB 09 The Show]]></category>
		<category><![CDATA[RTTS]]></category>
		<category><![CDATA[spring training]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=418</guid>
		<description><![CDATA[Some RTTS Guidelines Selecting a position &#8211; In MLB 08 playing 3B was a good choice if you preferred batting more than fielding because you would have less fielding opportunities than you would if you played outfield. MLB 09 allows you to limit the amount of fielding so choose a position you prefer to play. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Some RTTS Guidelines</strong></p>
<p><strong>Selecting a position</strong> &#8211; In MLB 08 playing 3B was a good choice if you preferred   batting more than fielding because you would have less fielding opportunities than   you would if you played outfield.  MLB 09 allows you to limit the amount of fielding   so choose a position you prefer to play.  For your secondary position, it&#8217;s recommended that you choose either IF or OF.  This   can help increase your chances of getting into a game.</p>
<p><strong>Base Running and Fielding</strong> &#8211; MLB 09 The Show offers options to turn off the RTTS   baserunning and fielding.  This will allow your games to play out more quickly which   will also allow you to play more games in less time.  From my experience, limiting   the amount of base running and fielding opportunities is highly recommended.  Let&#8217;s   calculate how many games one would need to play per day in order to have a 20 season   career:  Let&#8217;s say you play 10 games a day. There are 162 games in a season.  Divide 162 by   10 and you get 16.2. It takes 16.2 days to finish a season if you average 10 games a   day. Divide 365 by 16.2 and you get 22 seasons.  So, you may need to average 10 games a day in order to reach a 20 season career. In   MLB 08 this did not seem to be attainable unless a you simulated a portion of your   games.  With the new base running and fielding options in MLB 09 having a 20 season   career seems to be a bit more attainable.</p>
<p><strong>Training points </strong>- Since there aren&#8217;t any deadlines during spring training don&#8217;t   spend any training points during this period. When the season starts be sure to use   your training points on attributes that have not been updated within three weeks.    When an attribute is not updated after four weeks it begins to decline.  Try to have batting attribute points between left and right balanced.  Right   attributes should be a priority, though, because you will likely face more   right-handed pitchers than left-handed pitchers during the course of a season.  All batting (contact and power) and durability points should take priority over base   running and fielding points.  Maintaining your bunting attributes should be a low   priority but you should still try to update your bunting attributes before the four   week deadline.  It might be a good idea to let &#8216;Drag Bunting&#8217; attributes take   precedence over &#8216;Bunting Drills&#8217; because the &#8216;Drag Bunting&#8217; attribute also has speed   as a secondary attribute.  Give &#8216;Base Running Drills&#8217; priority over &#8216;Sprints&#8217; because &#8216;Base Running Drills&#8217;   include speed and base running attritues which are also the same attributes for   &#8216;Sprints&#8217;.  So, you&#8217;ll be able to update &#8216;sprints&#8217; at the same time you update &#8216;Base   Running Drills&#8217;.</p>
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		<title>MLB 09 The Show first major league hit</title>
		<link>http://baseballsimulator.com/blog/2009/04/02/first-major-league-hit/</link>
		<comments>http://baseballsimulator.com/blog/2009/04/02/first-major-league-hit/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 20:05:29 +0000</pubDate>
		<dc:creator>Bill</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[1080i]]></category>
		<category><![CDATA[720p]]></category>
		<category><![CDATA[legend mode]]></category>
		<category><![CDATA[major leagues]]></category>
		<category><![CDATA[Panasonic]]></category>
		<category><![CDATA[plate coverage indicator]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[RTTS]]></category>
		<category><![CDATA[Rule 5 draft]]></category>

		<guid isPermaLink="false">http://baseballsimulator.com/blog/?p=332</guid>
		<description><![CDATA[After having the game for a month I was finally called up (RTTS mode) and got my first major league hit playing on Legend mode. At 22, I certainly don&#8217;t belong in the major leagues (career .179 hitter) but thanks to the Rule 5 draft I was drafted by the St. Louis Cardinals. Under the [...]]]></description>
			<content:encoded><![CDATA[<p>After having the game for a month I was finally called up (RTTS mode) and got my first major league hit playing on Legend mode.  At 22, I certainly don&#8217;t belong in the major leagues (career .179 hitter) but thanks to the <a href="http://en.wikipedia.org/wiki/Rule_5_draft" target="_blank">Rule 5 draft</a> I was drafted by the St. Louis Cardinals.  Under the Rule 5 draft it states:</p>
<p><span style="color: #993300;"><em> &#8220;If the new team does not want to keep the player on its 25-man roster for the season, he must be offered back to the team of which he was a member when chosen in the draft.&#8221;</em></span></p>
<p>I probably would have preferred to stay in the minor leagues (with the Giants) but I seem to be performing better at the MLB level than I did in AA.  In my opinion, AA even seems to be more difficult than AAA.  Maybe the reason for this is that I  tended to chase too many balls out of the strike zone in AA.   Anyways, I already got my first major league hit &#8211; a line drive over the second baseman.  The ball actually tipped the second baseman&#8217;s glove.  I was luckily able to stretch a single into a double.  Take a look:</p>
[See post to watch Flash video]
<p>Here&#8217;s a video of my first major league home run.  I hit a ball high off the foul pole at PNC Park:</p>
[See post to watch Flash video]
<p><strong>Update on &#8220;10 useful MLB 09 The Show hitting tips&#8221;</strong></p>
<p>Playing on Legend mode has been quite a challenge.  Earlier last month I posted <a href="http://baseballsimulator.com/blog/2009/03/10/10-useful-mlb-09-the-show-hitting-tips/">10 useful MLB 09 The Show hitting tips</a>.  Moving the left stick up in the zone and wiggling the stick hasn&#8217;t really helped much.  I do need to be more patient at the plate!</p>
<p><strong>Additional MLB 09 The Show hitting tips</strong></p>
<p>1.  In the forums, some players have mentioned that they have been turning on the plate coverage indicator (PCI).  This indicator (yellow oval) displays a visible area for the batter as a guideline when aiming the left stick.  Using the plate coverage indicator seems to help a little bit.  I believe I still need to work on my plate disipline in order to take advantage of this option, though.</p>
<p>2.  We own a 50&#8243; 1080i Panasonic Plasma television.  I originally had my PS3 set for 1080i resolution.  But, MLB 09 the show is optimized for 720p video mode according to the message that appears on the game loading screen.  I just recently changed to 720p mode on my PS3 and have noticed a small improvement in my hitting.  I definitely seem to be making better contact on the ball.</p>
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