Diamond Dynasty

One of the drawbacks of this year’s MLB 12 The Show Diamond Dynasty is that you aren’t notified when a card has been sold or when you win a bid on a card.  If a card is sold, it will be automatically removed from your inventory and the earnings will be added to your budget.  If you win a bid on a card it will simply be added to your inventory and you need to try to discern which new card was added.  When dealing with a bunch of generic named Diamond Dynasty cards it can be a bit difficult to find new cards especially when the inventory limit is 100 cards.

To help overcome this drawback, I wrote this userscript (for The Show Nation website) which will help keep track of the inventory count and it will also show how many cards were added and removed since the last page refresh.  When cards have been added, the script will display a list of the new player names.

Download Diamond Dynasty Inventory Tracker


Diamond Dynasty

Grid Drawing or copying images with a grid is a popular way to ensure that your proportions and layout in a drawing are correct. Here’s a method that I used for drawing Diamond Dynasty logos:

1. Install ImageGrid.
2. Find an image on the internet that you like and right click on it and go to Image info to get the location of the image.
3. Go to the image location and click on the imagegrid bookmarklet. You will now see a grid on your image. Change the grid line count to your preference. In Diamond Dynasty, the logo grid is 20×20 and the uniform logo grid is 20×10.

Diamond Dynasty4. After you have chosen the desired grid right click and save the image. The default name might be canvas.png.
5.  Open the image in your favorite image editor and color in the boxes on the image that you have drawn in Diamond Dynasty so you can keep track which boxes have been completed.

Diamond Dynasty


MLB 12 The Show

I’ve added a section that shows MLB 12 The Show Ratings  for all players that were on a 25 man roster when MLB 12 The Show was first released.  I thought having these sortable ratings available might be valuable when training Diamond Dynasty players.  Using these MLB ratings helps give you a basis for the type of Diamond Dynasty player you might want to develop.  I would imagine Franchise and RTTS mode players would also benefit from this database.

The other day, I sorted through the pitching attributes and found some values that could be used to build an elite starting pitcher.  If you sort the pitchers by Clutch you’ll see several of the elite starting pitchers at the top of the list.  Most of them have a pitching Clutch of 80 and above, K/9 is around 90+, and BB/9 is at least above 75.

I also included a way to sort by pitch type.  Now you can filter out which pitchers have the Running FB in their repertoire or you can determine what pitcher has the highest Break rating in their sinker.  Also take a look at the pitching attributes for Roy Halladay.  His sinker Break is at 76 and his change-up Control is at 83.  Also, take note of his high Clutch and BB/9 attributes.  MLB 12 The ShowIf you are looking for defense up the middle you’ll notice that most top 2B and SS players will have fielding and reaction attributes of at least 75.  In the outfield, most good fielders will have an 85+ Fielding and Reaction and an 80+ Arm with 75+ Accuracy.  For catchers look for an 80+ Arm with 75+ Accuracy.


Diamond Dynasty
Training Hitters

The single most important attribute to train seems to be Plate Vision. Also, Plate Vision apparently determines how large or small the PCI (Plate Coverage Indicator) will be. Contact and Power is also important otherwise your player will be hitting the ball weakly. Begin by training against right-handed pitchers first since you’ll likely face more right-handed pitchers than left-handed pitchers. Later, you also want to make sure your attributes against left-handed pitchers are decent.

A good goal would be to improve Plate Vision, Contact, and Power to at least 60 or 70 for all players in the starting lineup. If your budget allows, try pushing plate vision up from 70 to around 80 or 90 for a few batters and you’ll likely see quite an improvement. For middle infielders you could probably get by with hitting attributes being lower than 60 and instead invest that money on improving their fielding attributes.

You may want to hold off on putting money into the Clutch attribute for those in your starting lineup but you may want to improve the clutch attribute for a couple players on the bench for pinch hitting situations. The clutch attribute ONLY takes effect during situations when runners are in scoring position (RISP).

The amount of training that you do depends on your budget and preference. You may want to spend some time training some attributes after each game or you can train your players all in one sitting. The cost of training is the same either way and the player’s aptitude (if it’s high) will still save you the same amount.

Reserve players will have a $2 million training penalty limit when you initially add them to the roster. Players on the active roster get $500K of training expenses per game.  One recommendation would be when a starting position player is within 10 games of retiring you may want to start finding a replacement card and activate it to the roster as a reserve. Train your reserves as much as possible and then activate them to the roster to avoid over training penalties when your starters are within 1-2 games from retiring.

Training Pitchers

Try to avoid spending money on the “Per 9” attributes such as K/9, H/9, HR/9, and BB/9. these attributes tend to be more important for CPU controlled pitchers. If you throw the ball down the middle of the plate, the hitter is going to be able to whack the ball no matter how good your Per 9 attributes are.  Focus on improving your pitches instead. Start by improving the break and control attributes and then work on the velocity.  Overall, break and control seem to be the most important attributes for pitching. If you can get all of your pitchers up to 80 break and control, on all pitches (especially curve balls and change-ups), they will become downright nasty.

Also see Diamond Dynasty Hitting Tips and Diamond Dynasty Tips: Roster Management.


PATIENCE at the plate is paramount.  Taking pitches and working the count will do wonders for your success.  If you aren’t taking more than 10+ pitches per inning you are being way too aggressive.   Working the count and getting favorable hitters counts will allow you to sit on a pitch.

Most Diamond Dynasty pitchers have very low stamina to begin with so working on raising the opponent starting pitcher’s pitch count will help you later in the game.  You may need to wait till the 4th or 5th inning before the opposing pitcher has reached his limit and then you can start producing runs.  Your opponent will also end up having to go to his mediocre bullpen for relief.

A good strategy would be to always take two strikes with your lead off hitters.  For the run producers look for a pitch in a specific zone.  This will help force your opponent to throw about 30-40 pitches in the first couple innings.

Using the PCI (Pitch Coverage Indicator)
Never try to chase the ball with the PCI.  Wait for your pitch and if it’s not there either take it or foul it off.  Also, depending on the situation use the swing type (normal, contact, power) to your advantage.

For more hitting tips, take a look at my post from three years ago:  10 useful MLB 09 The Show hitting tips.

For additional Diamond dynasty tips see: Diamond Dynasty Tips: Roster Management.


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